Music and gaming is an exciting partnership, so we wanted the best industry insights for our recent Masterclass.
Fortunately, our panellists were second to none. Alastair Lindsay is Head of Music at Sony Computer Entertainment Group where he’s worked since the mid-90s. Chris Nairn is a composer whose eclectic output includes pop, TV scores, and of course, video game music. Joanna Orland is a game sound designer and is currently Senior Sound Designer for Sony.
BIMM London’s Head of Music Production Johan Englund hosted, giving each speaker the chance to discuss their route into gaming music, their thoughts on the industry, their writing processes, and what they look for when recruiting. They even played samples of their work and works in progress.
Here are some favourite insights from the Masterclass:
How would you advise practicing writing for a game?
What should I put in my portfolio to grab your attention?
On networking in the gaming industry:
When you compose, how do you ensure the music is non-intrusive but effective?
We always strive to put our students in contact with the industry’s finest like Alastair, Chris and Joanna, and we hope our Masterclass encouraged some of our students to think about an exciting growing area of music they might not have considered yet.
Interested in studying at BIMM?